- A deep and immersive management simulation experience
- New gameplay mode with special unlockable content
- Complete creative freedom with intuitive and streamline controls
- Jump straight into Park Sandbox mode and take control
Rollercoaster Tycoon Description
Reviews By Ohio4RP : Date October 22, 2012
I, an avid RCT player, who grew up playing Rollercoaster Tycoon(1 to 3) and i’ve always enjoyed the freedom that each game continued to give me when designing my parks. My favorite thing about designing a park was being able to name my rides to something obscure and irrelevant or perhaps being serious with another park with epic ride names. This game might just tarnish any value the brand had. Especially since it’s on a portable and had much more potential than what we got.
My major criticism with the game is how bad the physics are as an roller coaster sim because the ride physics are to the point where it seems like it isn’t even realistic. I made a coaster where it shouldn’t even be going that fast up a steep incline as momentum would generally be lost if you go up it but it just kept going steady. Why and how? I don’t know. If I want real physics then I might as well go to RCT3 where the game literally has you testing your ride till it seems like it’ll be able to pull off whatever you have made.
My second criticism is the rendering of the peeps. I don’t like it.
Reviews By jiakenmin : Date October 23, 2012
I jumped straight into Sandbox mode since that’s all I did on RCT 1-3. The fun for me has always been making a huge park from scratch. This game barely lets you get creative and plays like a clunky crippled uglier version of RCT3 with most of its features missing.
A few positives. There are a ton of coasters and rides, though most have to be unlocked through the story mode or through codes that are supposed to get posted on the RCT website. When laying down paths, the bottom screen lets you draw paths with the stylus, which is easier than going tile by tile. Mii’s also get imported to the game as visitors and if you put a camera in your coaster, the game supposedly uses the 3DS camera to take a picture of you if you ride it. One of the food shops is a Dippin Dots stand, which I thought was cool – real world licensing
Everything else is pretty bad. The game is ugly for a 3DS game. Visitors are blocky as hell and look like they were rendered using 90′s polygon counts. Draw distance is horrible. You zoom out slightly and anything less than 50 feet above the ground disappears. The worst part for sandbox mode is that you have limits on everything – push the start button and a screen pops up showing how close you are to capping out on rides, scenery, etc. I haven’t checked the coaster limit yet but I’m assuming it’s 3 because I put down one coaster and the limit bar jumped 1/3 to the cap. So yeah, the caps are ridiculously low. I couldn’t find a P2P button but with caps this low, I swear there should be a pay to unlock the full version button somewhere.
Tracking of visitors doesn’t exist so importing Mii’s into the game is cool but you can’t find them afterwards. You also have no clue what they think about your ride or your park. You have the 4 standard employee types but once they’re hired you can only find them by searching the bottom screen for a moving brown tile and tapping it. There are no height markers so building a coaster becomes trial and error where you wait for a red track to tell you you’re gonna run into an object or the ground and then delete/redo. The manual also says you can only save one sandbox per SD card, which makes no sense other than they rushed the game. Between this and the ride caps and stuff disappearing, I’m guessing the game is poorly optimized especially when it comes to memory allocation.
Reviews By Chris In Jersey : Date October 25, 2012
I’m a huge rollercoaster fan. I have played all of the PC versions of this game. I did not expect the 3DS version to be anything like the PC releases from years ago. Even with these very low expectations, this release is disappointing. I basically purchased it for the rollercoaster creation which is just ok. There are only 3 save spots for created rollercoasters. No way to control the volume of different sounds during the game. During a simple rollercoaster creation (not full game mode) the game locked up completely with no way to save progress. Sandbox mode has only 1 save slot.
If you can get the game at a steep discount and are a rollercoaster fan then it will still be fun to ride the coasters in 3D. If you are looking for a complete game or realistic theme park/rollercoaster simulation – then look elsewhere.