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Exit By Square Enix
0stars Reviews Exit

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  • Players can put their puzzle-solving expertise to the test with over 100 danger-filled stages
  • A Wi-Fi ranking system enables players to compare their scores with escape artists around the world
  • Various companions, from adults and children to dogs and aliens, await the players’ commands as they make their way to safety alongside Mr.Esc
  • Simple touch control and DS portability combine to create an accessible and addictive action puzzle experience
  • The art of escaping is enhanced by stylish characters and smooth animation

List Price: $19.99

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Exit Description

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Costumer Reviews

Reviews By L. M. : Date January 5, 2009
This game is not for everyone. This is a game of trying to figure out how to save people from various diasters. It is a puzzle game. The graphics are not great, but okay. You control Mr. Esc by tapping on him then tapping where you want him to go. It takes a little getting used to. You can also control the people he rescues. Some of the levels are tough and I get a little frustrated trying to figure them out. There is also a time limit on each level. There are 150 levels, so I think it’s well worth the $20. If you like puzzles games than this may be for you.

Reviews By Zandaxar : Date December 17, 2009
Basics: You save people(plus one dog) from various dangerous situations. After you reach them on the level, they snap out of their panicked state and become playable characters. It is through astute sequential use of everyone’s specific skillset that you figure out the way to get them all safely to the exit.

Examples of some of each character’s precise abilities and limitations are what size blocks one can push, how far of a gap one can leap, how high of a platform or block can one climb up on or jump down from etc.

Every set of ten levels has a different theme and often introduces a unique puzzle mechanic, such as ice, movable platforms, balances, rock or cement barriers, swimmable water, directable conveyors and others.

Pros:

* Levels are generally cleverly and sometimes ingeniously designed.
* Almost no precise timing or reflex actions needed, just careful thought and analysis of the specifics of the situation.
* Plenty of levels are always unlocked for you, so if you are having trouble with one, you can always try another.

Cons:

* Doesn’t record the total time you spent or the number of attempts before you solved a level.

Reviews By Motley : Date June 8, 2010
STORY-

As far as the plot goes, there’s not much to say. The main character of the game is the dashing Mr. Esc, a professional escape artist who uses his talents to help trapped civilians in emergency situations. Each situation in the game has a different setting, and provides a small cutscene at the beginning to clue you in on what Mr. Esc’s latest job is. The lack of a ‘serious’ plot doesn’t dampen the spirit of the game at all, nor did it hinder my understanding of the game. For a casual puzzler like Exit, I feel as though this simple story worked just fine. In fact, I would say that it made Exit an even better game, especially for more casual players who want to pick something up and start playing right away.

GAMEPLAY-

[the basics]

The gameplay is obviously the meat of Exit, since story and characterization are almost nonexistant. Exit plays as a sidescroller in which the main idea is to get yourself and the survivors (called ‘Companions’) to the door marked ‘exit’ before the timer runs out. While the early levels may be fairly simple, they get more challenging and require more complex thinking as the game progresses.

[controls]

Exit has a neat little configuration system in which you can switch the controls from the stylus to the buttons if you so desire. I found this choice rather refreshing, since most DS games don’t give you the option to mess with the controls. It takes a bit of getting used to (and a lot of stylus-tapping) to really get into Exit, but everything was cleared up after the tutorial stages. Tapping on a character and then tapping on their intended destination is usually enough to get from point A to point B. The camera is moved with the use of the d-pad. Most items are also used by either tapping or dragging the stylus, but it rarely gets more complicated than that. The simple control scheme makes this an excellent game for virtually anyone to play. Occasionally, it can get a little hectic if there are too many characters in one area at a time, but other than that, I don’t have many complaints about it.

[stages]

Each part of the game is divided up into situations, and in each situation there’s a total of ten levels.

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