- Travel to all-new Areas of Operation like Morocco, Poland, and Bangladesh
- Team Command Actions let the player direct the fireteam quickly with a single button
- 31 authentic weapons and 21 compatible attachments – Nearly 1,000 different weapon combinations for customized combat execution
- Leader AI provides rallying behavior and coordinated chain-of-command scenarios
- Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat
List Price: $19.99
SOCOM 3 U.S. Navy Seals Description
Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat. This is the game SOCOM 3: U.S. Navy SEALs for the PlayStation 2.
Reviews By Jeffrey S. Stanley : Date October 17, 2005
Okay, I will write my review for the single player portion of the game as I have not played the online portion yet. I have focused on the single player portion only. I enjoy online for the most part but there are too many idiots out there who ruin it by talking smack and cussing like they think it is cool, most of them are kids. Anyways, onto the review.
In the single player portion, you will play in three different locales. Each locale will offer multiple levels up to around 6 or 7, based on how soon you achieve your bonus objectives. If someone escapes who you could have caught as a bonus, then you continue to another level to try to apprehend that suspect again. The missions are nicely laid out and varied this time around. There are vehicles that have been introduced as well that you can drive such as the standard combat boats, buggys, 5 tons and a few others. Weapon lay out is nicely added with multiple weapon combinations that you can use. SOCOM has always been the leader in the realistic approach of special warfare. The bullet impacts in the game are extremely realistic, whether that is hitting the body of the enemy or shooting thru different materials such as glass or crates. The bodies will react to each and every single shot as in real life with the force of impact driving the body in the game. Nice touch to me for realism.
I have to say though that after SOCOM 1 and SOCOM 2, there was a short time frame between those games, only a year, and there was a 2 year hiatus between SOCOM 2 and SOCOM 3 that I would have expected a better gain in graphic performance. While it still looks good, I wished it would have looked slightly better in overall terms. Zipper has gone through a lot of work to get the little details included in the game such as the different sounds of the weapons and the sounds of the different materials they are shot through. This game would have rocked in my opinion even more if they had included the methods of insertion such as scuba diving or sky diving. Would have brought the immersion factor up even more.
The Sony PSP will be gaining the SOCOM Fireteam Bravo for it and from what I have read the two games are supposed to be interoperable by connecting the two console units to one another, but I am not positive on this so it will be interesting to see what comes of that.
All in all SOCOM 3 is a great game and definitely keeps the lead for the best shooter on PS2, and in my opinion one of the best shooters over Xbox as well. The realism is there, the immersion factor is there and the attention to detail is there. At the very least give this game a chance with a game rental. You will most likely be headed for the store when the time comes to return the game and pick up your very own copy. Enjoy.
Reviews By Jim James : Date October 14, 2005
YOU -VS- COMPUTER MODE
Though Socom has it’s flaws, it still rocks. Definately get it. Slipping into a lake for a midday swim-sneak attack is definately a good time. Hummers and boats are good time. Car jacking enemy technicals is always fun. The new controls take some time getting used to but your team operates much more seamlessly now: You don’t need to talk so much because they’ve given you a quick option to only use hand signals (which real teams use anyway)… “On me.” “Go there.” And the “one button” quick exchange from rife to side arm come in handy on-the-fly. It definately shows how much thought they put into this one.
And where as in past games where you had to verbally order your guys to crouch or lay prone, when they’re in FOLLOW MODE, they automatically mimic your stance which is a definate plus — and oh yeah, Boomer’s still not in the game. Hopefully he’s not at BUDS teaching anyone either.
One of the flaws it has, and will probably always have is the AI. Though it definately is better then the previous incarnations (now the enemies run, duck, take cover, hunt you down; all making for cool, realistic pitched firefights) at times they still act like complete dummies: ie… “What was that?” Who’s there?” “Did you hear something?” — yeah, the round i accidentaly fired off not 20 feet away from you ’cause i’m unfamiliar with the controls, but for some unimaginable reason you and your buddy Mustafa aren’t thye least bit alarmed — half the fun is “steathing it” and it can be disheartening at times to spend 20 minutes sneaking around, only to realize that you didn’t have to because they wouldn’t have seen you anyway…
Reviews By B. Convery : Date November 1, 2005
How is Socom 3 this good? What has it done better than Socom 2 to still earn such a high score? I’m only going to discuss the ONLINE portion, aside from saying that I did play the first couple of single-player missions. I found that quite fun. Hadn’t done that with Socom 2. Nope, went straight online with that one. Funny, never even read the Socom 2 instruction book. Ok. Back to Socom 3 Online!!
It’s really the maps and vehicles that make Socom 3 a five star game. People complain about graphics, but I disagree with that. More on that later.
The maps are huge. 32 player huge. These are beautiful maps and well crafted with tons of nooks and hiding spots. I don’t find myself looking for anything less than 20 people. This right here is an achievement. No other console game has it ( i don’t think). And it runs so smooth. I’m sure that many haters are in disbelief and/or don’t want to believe how good this works… and on the ol’ reliable PS2!! Some arguers may say that 32 players loses the intimacy the 16 player games of Socom 2 had. Socom 2 is a much different game when you talk about online play. Smaller maps, no vehicles. Anyway, larger maps (with multiple spawn points) support teamwork and planning strategy for attack with teammates. When you’re alone in these large environments, separated from your team, hold that M16 tight to appease pangs of solitude and fear. They will creep your skin.
So let’s talk about the vehicles. They’re a lot of fun, a great added addition if you want vehicular assault or if you need a quick lift to your favorite sniping point. But there’s another important thing vehicles have done for Socom 3 versus Socom 2.