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Tales of Legendia By Namco
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  • Battle huge monsters with fighting-game-like controls with the X-LiMBS (Crossover Linear Motion Battle System) battle system
  • Fantastic 3D graphics, with a different look that’s perfectly suited to the game
  • Unique character design by renowned artist Kazuto Nakazawa
  • Face enemies bigger than any you’ve seen in an RPG

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Tales of Legendia Description

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Costumer Reviews

Reviews By Samario C. Oliver : Date February 22, 2006
is the main source of this game

Pros:

-Cute graphics that suits the game’s mood

-Awesome soundtrack(It’s a nice blend of Jazz, and has nice chourses in some stages)

-Excellent voice acting

-Rapid fight style gameplay

-Great story(And a ending that might be a bit emotional for some, like me)

-I love the cheerful comedy this game brings(If you just played a horror game, it’s never a bad idea to turn to this to cheer you up

-It said 70 hours, and man this was the clostest that any game has close to being right about it’s lenght on the back cover(I was only 15 minutes over 70 hours)

-Very nice animated ciniematics(It provides much more than the 2 Tales of Symphonia had)

-Excellent group of characters:

–Senel:The main man who walks around with the strenght of 100 men. He can be a pain sometimes. (Like when he abandoned his party, and felt like a total @$$ later)

–Will:The 28 year old man, who uses a hammer, but uses to much magic.(What is the point of having a hammer that can crush a cinderblock at ease if you’re hardly gonna use it)

–Chloe:The knight with a generation of greatness before her, but she has loads of doubt and revenge in her(At one point it will, and I mean WILL piss you off)

–Norma:Where would this game be without the cheerful, bubbleheaded Norma. She brings loads of comedy, keeps the game from being completly boirng, well she’s like Ed from Cowboy Bebop.

–Moses:And no he’s not the guy who said let my people go. He’s kinda like Zelos, and he’s a bit of a goofball, and he provides comedy as well.

Reviews By S. Rhodes : Date February 11, 2006
The Tales series has been in good hands lately. Tales of Symphonia, which was a masterful game, was grand. Tales of Legendia is even better and more fleshed out. From start to finish, the game shines.

The game begins with Senel Coolidge and his sister Shirly fleeing from enemies aboard their ship. Soon another ship called the Legacy comes by and over takes them. The Legacy, we discover, is an ancient artifact from the Kingdom of Terises. When Senel and Shirly board the legacy we discover Shirly has the ability to breathe underwater which means she may be of a race called Ferines. But that’s not all, because locals think she is a Merines, she might also be able to pilot the Legacy. Unfortunately she also gets kidnapped by bandits within the first five minutes or so. It’s a lot to swallow, but you’ll find out all the answers as the story progresses.

The Tales series is known for having well-developed characters, and Tales of Legendia is no exception. Each character that joins your party is neatly fleshed out to the point where they are their own self. What helps the character development (besides the well crafted dialogue), is how they will react and interact with one another in battle. Each character has his or her own attitude and way of thinking. You’ll easily fall in love with these characters.

The biggest strength of Tales of Legendia though is without a doubt, the battle system. It’s real time battling, mixed with a sort of Action/Adventure appeal. That is to say, you actully run up to an enemy and start attacking as if it really were an action/adventure title. It’s fun, intense and well executed. You can only control one character at a time. The other characters in battle are controlled strictly by AI. AI usually has a bad reputation in RPGs. Not in Tales of Legendia. Your AI characters are actually smart, and they stick around for a while. You’ll actually come to see that they’re good at keeping themselves alive. It easily works out to the point where you don’t have to babysit a weak character.

Each character also has Eres. Magic abilities that cost magic points to use. These attacks are devasting and beautiful. Your characters have several kinds of Eres they can perform on enemies, and they’ll get more and more. And each one is more beautiful and more devastating than the last.

Reviews By sukotsuto : Date February 13, 2006
First I’ll have to say that I admit I’m really getting into Namco’s “Tales of…”. Of course, even though I’ve played various other RPGs over the decade (namely, Final Fantasy, Xenogears, Valkyrie Profile, etc.) along with the first Tales game released in the US (Tales of Destiny. See my review for feedback on that game) I played enough games to be able to see which is fun and which is a big baloney among all hyped RPG releases. I once loved the Final Fantasy series until I’ve figured out that not all games from that series are as good as the hype they generate (especially the recent releases). On the other hand, the “Tales of” series has a better record for me when it comes to what games should be: FUN.

With that being said, the tales series are always fun to play with its unique, interactive and exciting battle system, flashy and cool-looking spells and skills, likeable characters, numerous secrets, amusing side quests, etc. The recently released Tales of Legendia is no exception.

There are so many things I really like in this game that I’ve decided to mention the bad parts first. I’m sure this game won’t be liked by everyone, probably due to the lingering (and probably outdated by now) interest on certain big name RPG series we all know and used to love. The battles would pose a problem to those who kept the initial settings (semi-auto), but this can easily be solved by selecting manual mode instead. Those who are used to turn-based RPGs may not be able to adjust immediately to the frantic action Legendia’s battles offer. First hours in the game is riddled with cliches, but it won’t be much of a problem since it sets you up in anticipation of the major and interesting story a bit later in the game. Some may not like a few characters (which, in turn, makes you like the other characters). It may ba a little easy to most, which can be remdied by the fact that you can change difficulty in-game to seek a btter challenged for skilled players. Tales fans will be a little disappointed on some stuff that didn’t make it from the japanese version of this game. That’s all the bad things I can think of.

As for the good, I tell you theses:

The battles are AWESOME to fight in.

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