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- Brand new two-player co-op mode
- 1/2Hx5-1/3Wx7-1/2L”; 0.4 lb.
- Players must roll Katamari around so any object in their paths will stick to their snowballing masses
List Price: $39.99
We Love Katamari Description
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Costumer Reviews
Reviews By J. Roberts : Date September 22, 2005
With “We Love Katamari,” the good and crazy folks at Namco managed to produce a game that keeps almost everything from the original, alters things just a trifle, and yet created a sequel that feels a whole lot richer than the original.
For those who don’t know, in Katamari games you control a super-sticky orb (a katamari) that rolls throughout a world packed with stuff. Roll up enough caramels and you’ll be big enough to roll up a mouse. Roll up enough mice and you can roll up cats. And so on, until you’re rolling up clouds, islands and thunder gods. All this is built up over the course of a few levels, but it can be disorienting to roll up cookies under a car at the beginning of a level and roll up the car itself in the end.
With each level a new star is added to the sky (replacing the ones your monolithic and rather drunken father, the King of All Cosmos, accidentally destroyed).
The original is still one of my favourite titles, but as innovative as it was, it was a bit on the short side and there were really only four kinds of levels:
1. Build to a certain size, and then as big as you can get.
2. Build to as close to a certain size as possible.
3. Gather as many of a particular thing as you can.
4. Gather the largest of a class of thing as you can.
Not so with the new one. In some levels, you have to build yourself as large as possible with a limited number of objects, in others you’re self-propelled and have to control the katamari to maximize what you get, in others you have to move quickly or snow gums up your katamari, making it difficult to move – the variations are all of a similar kind to the types listed above, but different enough that each level plays differently.
Getting the levels is different as well, with as many as half a new dozen levels available at a time. The final level is actually accessible early on, but you don’t have a hope of winning it for a very, very long time. The King of All Cosmos is back, and with all the popularity of a rock star, people clamour him with requests to have particular stars created. And, of course, it falls to you to do his work for him.
Gameplay and controls are identical to the original, and fans of that one will love the added complexity to the levels while newcomers will have no trouble picking up on the way things work.
Reviews By Lisa Shea : Date October 28, 2005
Talk about an odd game that almost defies description! In the Katamari games, you are rolling a sticky ball. That’s it! It’s amazing how addictive it can get.
This is the second game out, after Katamari Damacy. You are a prince. Your dad is the eternally bizarre and self-absorbed King of All Cosmos. He sets a series of challenges up for you, with the aim of creating stars. You wander along a grassy meadow, meeting up with people and choosing which challenge to work on next.
The graphics are just amazing here, in a cartooney sort of way. You wander through an undersea world, rolling up various sea creatures. You roll around a home office, gathering typical office supplies. In each case you start with a little ball. As you roll the ball over an object, if it’s small enough, it sticks onto your ball and you can actually see it rolling around.
Reviews By Bookworm Danny : Date September 29, 2005
Played through this game with my fiance (who doesn’t really play video games), we both had a great time. They’ve given you all the classic Katimari gameplay plus they’ve added a few new things like rolling in the sky (rolling clouds), rolling up the countries of the world (to prevent a meteor strike) and rolling up plants and stardust (so you can get something big enough to roll up the sun). Plus there was a really funny Sumo level where you roll around a skinny Sumo Wrestler over food and he slowly gets fatter, and a snowman level where your rolling around a ball of snow.
Also, the cinematic story clips between levels are way better than the last game (as off the wall as the story is).
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