- Manipulate the environments and use your enemies against each other, for a new kind of fighting
- Use the Sands Of Time from the first game in all-new ways — create devastating new combos you create as you battle enemies
- Fight against an entire island of most brutal, unrelenting monsters who exist only to torment mankind
Prince of Persia: Warrior Within Description
Reviews By T. Sparks : Date December 4, 2004
I was pleasantly suprised by Ubisoft’s other Prince of Persia offering–the Sands of Time–when I picked it up on clearance several months ago. The game had an undeniable charm, and, while the level structure needed some work, it was a great game.
The Warrior Within, however, takes a drastically different approach, both graphically and story-wise. Gone are the magnificent towers and palaces that filled Sands of Time, replaced instead with dank, gritty dungeons and fortresses. The game is much more dark, reflected in the voice acting, the music, and the overall story. I, for one, don’t mind this change as much, but I know that it’s a sticking point with some other gamers.
Graphics–I was actually slightly disappointed by the character models when I first started the game–they seemed a little bit too stiff for my liking. Perhaps it’s because the FMV sequences are truely excellent. However, I became used to the graphical style quickly. 4/5 stars.
Gameplay–the game really shines here, as it’s possible to pull off insane combos. I was worried that I would be relegated to simply mashing buttons, but I picked up on the “free-form fighting” system relatively quickly, and before I knew it, I was swinging around posts, bounding over enemies, propelling myself off of walls, and chopping off heads with the best of them. 5/5.
Sound–this is where Warrior Within suffers. The soundtrack is bearable in most locations, although industrial music is a very weird partnering for a game set in ancient Persia. I happen to like industrial music, but I can see how this would irritate some. Voice acting is OK, but the Prince has a new voice actor this time around. Some of the lines–particularly where the Prince curses–seem forced. 3/5.
Story–the story is interesting, although Ubisoft seems to have gone off the deep end. Sands of Time offered a very satisfying story that wrapped up neatly. But with Warrior Within . . . BOOM, just like that the Prince is running for his life. The story isn’t bad, it’s just that it doesn’t jive with the previous game like I think it should. 4/5.
Well worth the $50 I spent on it, I’m hoping that Ubisoft continues the Prince of Persia series.
Reviews By — : Date May 22, 2005
“Prince of Persia: The Sands of Time” was a phenomenal game, and delivering a follow-up in just under a year is always a tricky proposition. However, that is exactly what developer Ubisoft Montreal did with “The Warrior Within,” a mostly worthy successor that unfortunately takes about as many steps forward as it takes backward.
In a strange turn, “Warrior Within” trades in the storybook style of its predecessor for a hard-edged vibe, denoted by the series’ switch from a “Teen” rated game in “Sands of Time” to its current “Mature” verdict. The prince continues his adventure as a darksome pirate, less boyish and more sinister, haunted by his past and the beast his actions unleashed. This beast, known as the Dahaka, pursues him relentlessly, it seems, giving him not a moment’s rest. It devours everything in its wake, and the only way it can be stopped, the prince decides, is to find the mysterious Empress of Time… and kill her. It’s an interesting switch in tone from the first game, but not an entirely successful one. The mood of “Sands” was considerably more original than what’s offered up here, and the absence of Farah as a pivotal character is a sad loss to the franchise. Still, it suffices even if it’s easy to mourn the alteration.
Gameplay remains much the same, which is a great thing. The prince still has all the same nifty moves at his disposal (plus a few more), and is as nimble and easy to control as ever. In a curious plot hole, the character now lacks the dagger of time but can still rewind it provided he has enough sand in his possession – which is welcome, because this was the stand-out feature of the game’s predecessor, and given the harder difficulty of this follow-up it’s more useful than ever. Whether or not it makes logical sense from a story perspective is relatively moot. In any case, more time-shifting abilities crop up as the game proceeds, most of them aimed at helping the prince survive in battle.
Speaking of battle, this is an area of “Warrior Within” that has seen much improvement, as combat was the weakest link in the “Sands of Time” chain.
Reviews By Abhilash.R : Date November 23, 2004
If you enjoyed playing Prince of Persia – The Sands of Time, then you will be spellbound by its sequel “Warrior Within”. This game no doubt, ups the ante of the previous rendition by a huge scale. Since I am not in a position to review it yet, let me state my first impressions of the game in the context of the videos and files I’ve gone through.
Firstly, the protagonist. The Prince in the first game was an up-and-coming warrior of immense skill and heart. Though naive, he had the courage to set things right . But he had no clear idea of what to do except restore the order of time.
In Warrior Within though, the Prince is 10 yrs older. And more mysterious. He is the ultimate warrior, having experienced countless battles since restoring the Sands of Time. He is dark, broody, independent and utterly dangerous to the point of being manic. And he knows exactly what to do now.
Sands of Time has a very brightly-lit atmosphere to it. All the surroundings are visually breathtaking and there is a soft aura of appearance to it, probably showcasing the transient beauty of the Arabian landscape.
POP-Warrior Within is the exact opposite in appearance.