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- Strategic, turn-based battles are brought to life with stunning graphics, sound effects and animation
- New 3D maps enhance the concept of height and the improved battle engine offers more compelling and realistic battles than ever before
- From the creators of FINAL FANTASY TACTICS, VAGRANT STORY and FINAL FANTASY XII. The original TACTICS OGRE development team reform to revitalize their iconic title
- Compatible with all PSP systems because the PSP is region-free
- Originally released in Europe this Premium Edition includes: Tactics Ogre Let Us Cling Together game, 44-page hardcover artbook and mini-soundtrack cd, all in a collector’s box
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Tactics Ogre Let Us Cling Together Premium Edition Description
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Costumer Reviews
Reviews By Pinger : Date May 25, 2011
Tactics Ogre in my mind is the second greatest SRPG of all time, behind only Final Fantasy Tactics. It has a brilliant non-linear storyline, a well constructed battle system, and a huge cast of characters and classes. To add to an already wonderful game, this remake revamped the design and fixed some of the problems with the original (i.e. insanely slow spell casting). My only complaint with this game is how every time you gain a new class/character, they will start at level 1. This is especially troublesome when some of the cooler characters becomes playable only near the twilight of the game, such as Ozma and Vyce (Lawful route only). Other than that, this game is about as close to perfect as it gets.
[Non-review info]: Canopus + crossbow = game’s best character.
Reviews By Steven B. Ricks : Date July 17, 2011
This has been my favorite game since the SMFC version in Japanese. I don’t know why but I keep reverting back to this game being the best. The battles get boring and I tend to fall asleep, but the story and gameplay is extremely well done. In the PSP version there are some added features. Some things are changed. Classes level up, not characters. So no more having to level up the perfect female in order to sacrifice and get an angel knight. You have 3 turns to revive an ally, like in Final Fantasy Tactics. Your characters can completely die 3x before they leave your team. I find these mostly to be negative additions to the game. Positively, there is a “tarot wheel” where you can go back the last 50 turns and change something that may have caused your loss, and make it a win. After beating it chaotic or lawful you can go back and play previous choices made to take the other route. Overall? I still love the game. Just took some getting used to the changes.
Reviews By Cindy : Date January 2, 2013
This edition was exclusive to UK and I am from the USA. Fortunately, Sony decided to be awesome and make their games non-regional. Meaning, their games work just fine on our systems. Sweet! I would have liked more songs or perhaps some different ones from the 5 they give you but I love game music and am glad to get it on my player when I can. What sweetens this deal is the artbook! The conceptual art is simply stunning. It provides full-body portraits of all of the primary characters and many of the attainable/important characters, and the classes available to your team. Plus it shows you the lovely illustrations of every one of the Zodiac Cards that exist in-game. The book is a little hardback about the size of the case.The pages are semi-glossy
For any Strategy RPGamer/Enthusiast, Tactics Ogre is THE classic and a must play. One of the things that killed me in the game (I felt like I was dying) was how slow it was, now the whole system runs much faster – making battles quicker. But that doesn’t take away from how many hours I commit to this game because the changes just make me want to play and replay it more. One of the factors I loved most about this game was the ability to control the storyline, even if there are few options throughout the game – it changes the story radically. I am an art- addict and I love the re-envisioning of all of the portraits and art altogether. I wont get into the nerfs and buffs but one of the hugest changes in the game is probably the introduction of the Chariot Card which allows you to go back turns. Unlike other tactic games, once your decision is made, there is no turning back. Not true for this. But I guess that is the challenge now, keep your finger away from the chariot – hah! My favorite part of the remake, however, is the fact that I don’t have to worry about raising my army one individual at a time. Classes level together in this make. Also I am glad to retire my dear ol’ PS1 version with the rest of those old greats.
Oh and yes, if you liked FFT – guess what, same creators – you will like this one too.
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