- Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
- More than 20 fan-favorite characters from the Tatsunoko and Capcom universes are available for you to choose from as you face-off in this stylish 2D fighter
- Earn Points and Titles (for Title Creation) for all to see
- Match-ups are not restricted to just Friends
- Four battle modes including – Friend, Rival, Free and Ranked Battles
Tatsunoko vs. Capcom: Ultimate All-Stars – Nintendo Wii Description
Reviews By Benpachi : Date January 27, 2010
I never thought that this game would ever be released outside of Japan, even after it was announced for U.S. release I still couldn’t believe it. There are some awesome detailed reviews here already so I’ll spare you the specs and just touch on the key points. If you enjoyed Marvel Vs. Capcom 1/2, Capcom Vs. SNK 1/2 then stop reading and buy this if you haven’t yet. If you don’t have a Wii, buy a Wii and buy this game. You probably won’t recognize many/any of the Tatsunoko characters but that really doesn’t matter. Those of you that grew up in the 80′s might remember the characters from Gatchaman (G-Force in the states), anime freaks will recognize Karas but that’s about it. The rest of the lineup haven’t had much exposure over here if any…but they are all spectacular characters for the Vs. series. I love the graphics, the cell-shaded 3D is a perfect fit, makes me hopeful for MvC3 using a similar style (it could happen!). There is a ton of unlockable content, the shop system is pretty much like MvC2 was on the Dreamcast, single player is just as solid as multiplayer thanks to that. The gameplay is basically a simplified MvC2, don’t worry though, plenty of depth for the hardcore. This is a 2 on 2 set up and you can freely swap your characters out to regain health, just like MvC. You have 3 attack buttons, light/medium/heavy, and a Partner/Assist button to call in your other character. I honestly don’t think the strategy or depth is negatively impacted by a 4 button setup at all, once you play for a few hours you’ll start to see how complex 4 buttons can be. I’ve played MvC2 for nearly 10 years, I have a PS3 and I love Street Fighter IV and BlazBlue but I can say without a doubt that this is the most fun I have had with a fighting game since playing Street Fighter 2 in the arcades all those years ago, only time will tell if it will stay fun for as long. Definitely buy an arcade stick too, you won’t regret it.
Reviews By NYJ : Date January 26, 2010
2010 is shaping up to be the year of the Wii. A number of highly anticipated titles such as The Sky Crawlers: Innocent Aces and No More Heroes 2: Desperate Struggle have already been released. Add this title to the mix and you have yet another game which should make even the PS3/XBOX360 crowd a bit jealous. Tatsunoko vs. Capcom (TvC) is a retooling of a similar title released only in Japan in 2008. There are a number of differences, most importantly online play in this current issue, but the soul of the game remains the same. The cast of 26 playable characters hail from Capcom and Tatsunoko franchises. Tatsunoko has a long history in Japan as a maker of anime television shows and movies, and some people will recall the dubs of some of their shows that wound up on the shores of North America. Tatsunoko’s most popular show, Science Ninja Team Gatchaman hit American shores as Battle of the Planets – Ultimate Set and G-Force. Three characters from Gatchaman make their appearance here, as well as other characters from popular Tatsunoko franchises Tekkaman, Yatterman, and Ippatsuman amongst others.
Reviews By T-PAIN : Date February 4, 2010
Fun Factor: 10/10
…I’ll just stick to citing the major differences between Tatsunoko Vs. Capcom and previous Vs. Series titles:
-All-new characters! The Tatsunoko cast, though largely unfamiliar to American fans, offers its very own style and flow to the arena, headlined by anime titans such as Gatchaman and Tekkaman Blade. Tried and true Capcom favorites return with welcome new additions to the Vs. series, including Zero of the Megaman X fame.
-Deeper Partner Crossover system! Though the battles have been reduced to 2-on-2 matchups, players can now do more than just switch out partners and trigger Team Hyper Combos. Now you can call in Partner assists to mix up your offense, use your partner to strategically absorb attacks, and even switch partners in mid-combo to lengthen your attack strings and stack up insane damage.
-Huge playable fighters like Gold Lightan add a whole new dimension to the experience, allowing you to utterly crush your smaller rivals! Or you can topple one of these giants with your more traditionally-sized fighting team.
-The wall bounce! Grizzled fighting veterans will quickly learn to incorporate this brutal knockdown technique to string together even longer combos and mount an unprecidented offense. Truly a technique for the swift-minded.
-The Baroque Cancel allows you to instantly cancel your attack recovery in mid-combo, so you can further lengthen the attack string while reducing damage scaling! This allows for some truly fearsome combo setups for anyone willing to practice up.
-The Megacrash allows you to break out of an enemy’s combo attack, at the cost of some Hyper Meter and a bit of your lifebar. Use this to escape a dire situation and turn the tables on your opponent!
-Simplified button layout. Instead of the classic 6-button attack system of the past, TvC features 4 basic buttons: Light attack, Medium attack, Heavy attack, and the Partner button. But don’t let it fool you; these commands combine with the direction keys to activate varible attacks that greatly expand each character’s arsenal and offer a huge range of ways to pummel your enemies.
-Breakaway stages! Mostly an aesthetic novelty, but still welcome eye candy after you’ve slammed your opponent into the floor.
Compared to the Japanese release, TvC: Ultimate All-Stars has made drastic changes and additions to re-balance and revamp the entire experience.