- Content downloads
- Dolby Digital
- Combine unique acrobatic combat moves and use new Obliteration Techniques to make the enemy pay
- See if you can survive through the exciting Story mode
Ninja Gaiden II Description
See if you can survive through the exciting Story mode..
Reviews By buru buru piggu : Date June 8, 2008
NG2 had a lot of expectations to live up to. Having beat it, here’s my review of what Team Ninja got right and what it got wrong. (I played on Path of the Warrior difficulty, so the easy setting may be slightly different)
* Much more detailed enemies and graphics, including the ability of nearly every bad guy to be amputated/decapitated and or chopped in half.
* Bodies of most enemies stay around after death, giving you an increased feeling of carnage and destruction. Leave a trail of death to follow!
* Cool weapons
* Easy saving of games at Dragon Statues
* Massive Boobage – unrealistic proportions and extra jiggliness
* Some massive slowdown in certain levels when lots of enemies are onscreen. Game over screen visual effects styling is bad and often VERY slow framerate.
* No map. WTH? Some levels you need a map
* Almost completely WORTHLESS ninpo! The Inferno magic is about the only one that does anything (homes in on baddies). But being that many of the bosses are fire-based demons or flyers, magic is almost worthless. Piercing Void is absolutely useless as it requires you to target an enemy and by the time you launch he ball, the baddie has moved. Short-range on the wind magic equally useless.
* Some lackluster level designs, especially caves, tunnels, or building interiors. Several levels feel rehased, especially the Flying Fortress level.
* Added feeling of “cheapness”, due to reliance on button mashing and cheap tricks by the level designers. Several areas of the game are maddeningly frustrating due to this kind of cheapness, whose idea of challenging you is to throw wave after wave of the same enemies at you, or put ranged attackers well out of your reach. Examples are the grenade launching soldiers that spam explosives at you from afar or archers, usually appearing in pairs. Exploding jellyfish/mines that respawn. There must be at least 30 of these each time you encounter them.
* The damn biting fish are all back, including the big grabby swimming ones and the airborne ghost piranhas.
Reviews By D. Everts : Date May 9, 2011
This game is HARD. And I am not talking Hard as in, your going to die a lot but once you get the hang of it your going to get better and do better.
I am talking hard as in the game will stop at nothing to humiliate and demoralize you until you quit playing it.
Enemies can and will hit you from off screen and you won’t even know they are there yet and or you will know they are there but you can not properly avoid them because you can’t see them due to camera angles.
You can get incredibly good at your combat abilities and get a flow going, but no matter what you do, the enemies in this game will always be better at it than you.
Veterans of this game, whom are some of the best, die a lot playing this game.
Reviews By V. Racanelli : Date June 6, 2008
After putting in over 400 hrs. on the original Ninja Gaiden and Ninja Gaiden Black I was looking forward to 2 and now my fix is here. Well I was initially a little disappointed and felt that they released the game too early but once I got to tweaking the camera, cinema playback and controller options it solved or eased alot of the problems I was encountering.
I’ll keep this short by giveing the good points and bad.
Bad points first. There are frame rate issues if you have the auto cinema feature turned on they can get really bad when a lot of people are on the screen attacking you at one time. If you turn it off you probably won’t see a problem with frame rates again.
Second problem is the camera, this can be a problem but you can manually adjust or speed up the auto adjust rate in the options menu and this helps a lot.
Graphically speaking it’s a little inconsistent. The particle effects are great but at the same time some of the backgrounds are pretty bland. It’s kind of a mixed bag but due to some of the things they’ve done regarding retaining chopped body parts long after you’ve left a room in the game it takes a toll on memory usage and thus taxes the 360 quite a bit. Add that to the size of the environments, the number of characters on screen at once and this game pushes the 360 pretty hard.
The other problem though not really a problem, but more of an annoyance is that the enemies are a little on the cheap side this time so you are forced to be a little more creative.
Now for the good:
Believe it or not they have actually improved the gameplay. You start off now with a long list of moves as opposed to hardly any in the original. Countering has been refinded so that you can properly time it. Weapons are now very varied and don’t overlap in terms of usage. Enemy AI is incredible you can actually notice the enemies adjusting to your attack patterns. Granted this makes things more difficult but ultimately more satisfying when you win.